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A Guide to the Differences Between JRPGs Ports and Enhanced Versions (Part 1).

A new day, a new guide.
This is the hardest one of the guides I wanted to make, because the information is never easy to get, which is weird. So please forgive me if I missed some changes, and by all means tell me if I missed any of them or if any of them are incorrect.
Since this list is really long, this guide is going to come in parts, this part covers:

Important Notes:

  • This is made for Ports and Enhanced versions, so No Remakes. So this is about differences between the different versions of Chrono Trigger, and not about the differences between FF7 ps1 and FF7 Remake.
  • The differences are taken from all over the internet, either from official sources, wikis, youtube, and even forums.
  • I cover all the changes for a game, unless there is too many, in which case I will highlight the ones worth mentioning.

~ Valkyrie profile (PSX US.ver): vs Valkyrie Profile: Lenneth PSP vs iOS & Andriod. ~

Valkyrie profile PSX:

Nearly identical to the Japan version but with minor fixes in the menu screen. In the Japanese version, Characters not in the party were unable to change or learn skills nor were they able change or remove equipment. The US version allowed out of party members to change and learn skills as well as change or remove equipment without being added to the party. Also in the Japanese version, Lenneth would unequip all her skills and equipment when switching between sword and bow. The US version 'remembers' the previous setting when switching weaponry and is automatically equipped with the skills and equip. Another improvement over the Japanese version is an improved item sorting option.
There are a few instances of censoring such as Badrach's smoking.

Valkyrie Profile: Lenneth PSP:

Valkyrie Profile: Lenneth lacks the improvement made in US version. Rather than re-rendering the textures of the dungeon maps, TOSE cropped and upscaled the pre-rendered images to fit the portable console's screen, resulting in severe blurring in some areas. This version also removes the anime opening movie in favor of 3D CGI, animated movie. Certain key story-sequences were animated in the same style as the opening movie and can be viewed at anytime in the Gallery option in the title screen once unlocked in the story. The animated scenes include:
  • Opening Movie
  • Lenneth's Awakening
  • Jelanda's Transformation
  • Alicia witnesses Barbarossa's execution
  • Lenneth's encounter with the Lord of the Undead
  • Lenneth and the Homunculi
  • A chance encounter between "Meril" and Lucian
  • Lenneth in Weeping Lily Meadow
  • Lucian's departure to Valhalla
  • Hrist's Awakening
  • The Sovereign's Rite
  • A Ending
Other big changes are:
  • An enhanced version of the original game's localization
  • Square Enix cleaned up the original game's English script and additional voice over dialogue for the CG movies was recorded by New Generation Pictures, rather than the original company, TAJ Productions.

Valkyrie Profile: Lenneth iOS & Andriod:

This is the PSP version being ported to iOS & Andriod, with the following changes:
  • Enhanced graphics such as character portraits. >* Enhanced Text.
  • Enhanced UI.
  • The option to skip cut-scenes.
  • In-app purchases to unlock collectibles
  • Ability to turn on auto-battle.

~ Chrono Trigger (SNES): PSX vs NDS vs iOS & Andriod vs PC. ~

Chrono Trigger PSX:

Anime cut scenes created by original character designer Akira Toriyama's Bird Studio and animated by Toei Animation.
A new Extra Mode Option was added that is divided into different categories of viewable extras, that are unlocked as you finish the game, and just as shown in the picture, they are:
  • Theater.
  • Art Gallery.
  • Music Box.
  • Tech Showcase.
  • Monster Data.
  • Boss Data.
  • Endings.
  • Treasure Map.

Chrono Trigger NDS:

This version includes everything new in the PSX version, and also has big and a long list of changes and additions, which I will try to condense them as much as possible:
  • Ability to play using the two screens and the touch screen, or in classic mode through a single screen.
  • Added the Arena of Ages: A monster arena where You pick basic monsters and raise them to fight computer and wireless opponents.
  • Added the Lost Sanctum: A sidequest during the main game. It consists of two dungeons in two different eras.
  • Added the Dimensional Vortex: A extra Dungeon, available after beating the game once and appears in three different eras. Each dungeon is different.
  • A lot of New Items.
  • New Enemies in the new dungeons, in the form of palette swaps of old enemies.
  • One New Ending after finishing the Dimensional Vortex completely.
  • New Translation that changes a lot of names form the original version to something more faithful to the Japanese version.

Chrono Trigger iOS & Android:

Both versions initially were based on the NDS version, but later on got an update to make them similar to the PC version.

Chrono Trigger PC:

Everything on the NDS version is present here except there is No Arena of Ages. What they did add however is:
  • Auto-Save feature.
  • Higher Resolution Graphics and update UI.
  • Support for mouse and keyboard controls.
  • Remastered sound and music.

~ Star Ocean: The Second Story (PSX): vs Star Ocean: Second Evolution (PSP) vs PS4 (JP.ver). ~

Star Ocean: Second Evolution:

  • A New Translation that changes almost everything in the game.
  • New voice actors. >* New voiced acted scenes; All major story events now have voice acting.
  • New recruitable character: Welch Vineyard.
  • New Private Actions and 13 new Endings.
  • Unlocking the Galaxy and Universe modes now require defeating a specific number of enemies in a single playthrough rather than unlocking voices in the Voice Collection. >>>* Practically all Combat Skills have been refined, some being removed (such as Cancel, which is now automatically implemented).
  • The combat system has been slightly refined, now allowing all melee fighters to perform a 3-hit combo as their normal attack.
  • The Super Specialty "Bunny Call" no longer allows the player to "climb" on towns and some terrains. The player now will enter a town upon approaching while in Bunny Form, and can even activate private actions.
  • All items in the inventory screen are now depicted as 2D icons instead of the original 3D models.
  • Many bugs and glitches have been fixed (most notably the infamous random Cave of Trials screen freeze).
  • Ring of Lightspeed (called Slayer Ring in Second Story) now works on Dias Flac.
  • New character designs and portraits.
  • No magic combo mechanic.
  • Crafting animations are now replaced by a still 2D image.

Star Ocean: Second Evolution PS4 JP.ver:

This enhanced version was released only in Japan on the PS4, with enhanced graphics and BGM, and a DLC that helps you with the gameplay.

~ The Last Remnant (Xbox360): vs PC vs PS4 & Switch Remastered. ~

The Last Remnant PC:

This version is only available to purchase in the EU SquareEnix online store as of right now:
Battles:
  • Turbo Mode is now available, and can be toggled on or off while giving orders to unions in battle. When on, battles play out at double the speed.
  • Crimson Flare, a new Arcana, is now available.
  • New formations, such as Eremurus Rain, are now available.
  • Enemies hit considerably harder.
  • Rare Monsters can have significantly higher HP than their XBOX 360 counterparts.
  • Arcana require substantially more AP.
  • Unique Arts now require AP.
  • Remnant Arts can only be performed by union leader, Weapon Arts now require high union morale.
  • Offensive Weapon Arts now increase morale when used.
  • Additionally, Arcana and offensive Special Arts now raise morale by a fixed amount.
  • Likewise, certain Enemy Arts now lower morale by a fixed amount.
  • Wards now affect the entire union.
  • Attributes required for formation upgrades are vastly different.
  • Healing no longer raises morale, and morale increased by Critical Hits has been dramatically reduced.
  • Union morale now fluctuates based on more conditions (IE: taking an action, successfully landing a hit, receiving damage, etc.). In the X360 version, union morale stayed somewhat static, usually changing when being healed, being KO'd/terminated, executing a successful Critical Trigger. It also did not drop to 0 whenever an offensive Special Art was executed, whereas it will do so on the PC.
  • Linking additional enemies together does not increase your Battle Rank further than having fought them separately.
  • Special commands, such as the use of David's Gae Bolg, are no longer interrupted by being raidlocked by a different union or having targeted enemy union defeated by an ally.
  • Allies now have the option to cure a friendly union's Curse status ailment via "Cure them even if it kills them!" command. This command is in the XBOX 360 version as well, but is only available when the union is Enthralled; it will not be available when the union is cursed.
Items:
  • Items are color-coded in the PC version, and a new preview feature lets you see what the item looks like in battle.
  • You can now toggle between viewing the stats of a weapon or shield and viewing a preview of what it looks like in battle.
  • Components and consumables are now categorized.
  • Items are now color-coded based on their rarity.
  • Creation or customization of some items require fewer components.
  • New items available via Blueprint 4.
  • Various weapon stats have changed.
  • Some very rare monster-specific drops can now be split from monsters (e.g., Godwood Timber, Spiritwood Timber).
Units:
  • The leader limit is no longer imposed. Unions can be composed entirely of leader units if the player desires.
  • Likewise, soldiers can now be set as union leaders.
  • The stat cap has been lifted for all characters to allow a maximum of 255 for each stat.
  • The Seven are now recruitable after completing Union of the Golden Chalice Task #70: For Our Lord.
  • Rush can now be removed from the active party.
  • Khrynia can learn the new Unique Art Dual Snowpetal.
  • Arts can be disabled, filtering which skills a unit may use in combat.
  • Leaders' requested components are displayed when viewing their stats.
  • Leaders' wield style can be changed depending on their equipped weapon.
  • Shields now prevent style changes mid-battle.
  • The following classes now prevent style changes: Guardian, Scout, Hunter, Wanderer, Thief, Alchemist, all Mystic classes, Vagrant, Mercenary, Aristocrat, Djin, Fortuneteller, Sage and General.
  • The experience required to advance Wield Style skills has been reduced, and the experience required to advance Weapon Type skills has been increased.
  • Three new classes are now available: Ataraxian, Cleric, and Ninja.
  • The Guardian, Fencer, and Warrior classes now require non-sovani wield styles, and are thus not available to Sovani.
  • The Gladiator class now requires Power Grip and Wards.
  • Hybrid classes (Item+Combat and Mystic+Combat) can now be achieved by units who do not start in one.
  • Some leaders now have a different weapon upgrade path, which caused some units to learn new Weapon Arts while others lost theirs.
  • Leaders can request weapons that do not coincide with their weapon upgrade path as long as they match their equipped weapon type and size.
  • Soldiers can now request weapon drops.
  • Some units have had their starting Unit BR level, stats, class, equipment, arts, and hiring wage changed.
Sidequests:
  • The completion of At Hatred's End is no longer required in order to activate Things Unchangeable.
  • Duke of Ghor now has a … icon when you speak with him between the first, third, and fifth base battles.
  • The component requirements in The Assistant have lowered.
  • The DLC content is now unlocked differently; the majority of the extra content now requires the completion of certain guild tasks.
  • The Leader Extraordinaire guild tasks which required three units of a single class now only require one.
  • The Monsterslayer guild tasks require different enemies to be defeated.
New Game Plus and Hard Mode: After the epilogue and credits, you can now save your game. When you're taken back to the main menu, you can load this save to begin a new playthrough that carries over certain elements from your previous playthrough. You will also be given the option to start the new game in Hard Mode.
Miscellaneous:
  • The PC version will warn you if you cannot leave an area without a fight.
  • Auto Save is now available, which automatically saves after having changed zones or having won a battle.
  • Battle Rank is now viewable outside of combat, in the party menu.
  • Battle Rank progression has been slowed considerably; it takes more encounters/enemy unions terminated to increase in rank.
  • Characters with … icons are now identified with markers on the map.
  • Enemies can no longer be respawned by saving and reloading an adjacent area.
  • New saving opportunities are now available, such as before the base's boss.
  • A warning message is now displayed if you attempt to save your game in an area which you cannot leave until you defeat a boss.
  • Mr Diggs's digging animations are now much quicker.
  • The loading screens that explained some of the game's mechanics have been disabled.
  • Many areas of the game have had their spawn tables altered or repopulated.
  • Starting battle music now coincides with starting morale in most battles.
  • "Turn the Tide" and "Beat the Odds" now play during the second half instead of after entering Elysion.
  • Union highlighting during the selection phase has been toned down (ie: ally unions don't look quite as blue).
  • Leaders in reserve no longer gain skills via the Rush only skill grind trick.
  • Soldiers now slowly improve their stats in reserves.
  • Camera in battle doesn't swing around as wildly anymore.
  • Mitra soldiers' idle stances now come in 2 varieties: the one shared by both male and female units and the one exclusive to larger male units, rather than just the "large male mitra" stance.

The Last Remnant Remastered PS4 & Switch:

Based on the PC version, also added:
  • Graphics now are in Unreal Engine 4
  • A new function to run faster on the overworld.
  • Extra save slots.
Yes I am salty about this if you can't tell, since they removed the PC version from steam.

~ Tales of Vesperia (Xbox360): vs PS3 vs Tales of Vesperia: Definitive Edition vs PS4/PC/Switch/Xbox One. ~

Tales of Vesperia PS3:

  • Features full voice acting, nearly twice as much voice work as the original.
  • New Characters, including 2 new playable characters: Flynn (permanantly playable now), and Patty Fleur.
  • New subplots, skits, and main game quests, and sidequests.
  • New mini-games
  • New songs
  • Remodeled towns and new towns and dungeons.
  • New bosses.
  • The ability to replay boss fights.
  • New 8 Mystic Arts.
  • New artes, skills, and equipment.
  • New item: the "Artes Ball", which allows an additional eight artes shortcuts to be assigned to the previous eight slots combined with the L1 button, which allows for a maximum of 16 artes
  • New character costumes

Tales of Vesperia: Definitive editionvs PS4/PC/Switch/Xbox One:

Based on the PS3 version, it has everything from it and all the DLC included for free, with higher resolution graphics depending on the system.

~ Tales of Symphonia (GC): vs PS2 (JP.ver only) vs PS3/PC. ~

Tales of Symphonia PS2 JP.ver only:

  • New animated sequences.
  • New Mystic Arts.
  • New Unison Arts.
  • New Arts for playable characters and enemies.
  • New Techniques.
  • The frame rate was lowered from 60 frames per second to 30 frames per second.
  • New customs.
  • The "Synopsis" option in the menu displays newer entries at the top
  • The Casino in the game is now actually fully playable with it's own mini-games, and chips to collecet and exchange for items.
  • The skits are graphically more dynamic. Portraits get larger or smaller quickly, swing from side to side, shake, and so on.
  • New Titles
  • More post-battle animations.
  • Niflheim dungeon extended and 6 new boss characters, fought in 2 new boss battles.
  • Bug Fixes
  • New events to help raise affection.
  • Includes new side quests, new camera angles on some cutscenes, new animated cutscenes not featured in the GameCube version

Tales of Symphonia PS3/PC:

  • More customs.
  • Improved character textures and improved some environments.
  • Dual-audio support: Japanese and English voiceovers, which neither the PS2 or GameCube versions had
  • Cutscenes support voice acting in both languages, but skits only have voice acting in Japanese. If you select English, you will just see the subtitles during skits. This is not a porting issue, as this is just how the GameCube version was.
  • While the original GameCube version ran at 60fps, the Japanese PS2 port which the PS3 Chronicles HD version is based off of ran at 30fps. The Steam version can run at 40FPS.
  • HD graphics

~ Skies of Arcadia (DC): vs Skies of Arcadia: Legends GC. ~

Skies of Arcadia: Legends GC:

  • New Ranks for the Swashbuckler Rating system.
  • Random encounters occur less frequently and load considerably faster than the Dreamcast version, and EXP offered per battle is adjusted to compensate.
  • Graphically, the game sports mild improvements to character models, most noticeably adding individual fingers to the designs. The modifier volume shadows and (weirdly enough) point-mipmapping from the original release are still present.
  • One of the new sidequests available is Bounty Hunting. Sailor's Guilds offer information about each person on the bounty list as they are unlocked through story progression. After reading about them, they can be found in a constant location.
  • There are a number of new discoveries to be found.
  • Two linked sidequests
  • "Pinta Quest" minigame was removed
  • DLC comes with the game.

~ Persona 3 (PS2): vs Persona 3 FES PS2 (English.ver) vs P3P PSP. ~

FES PS2 (English.ver):

  • A whole additional epilogue has been added, The Answer. This chapter is only available in one difficulty setting, which is supposed to be on par with Persona 3's Hard mode.
  • New Personas have been added
  • Secret videos of the protagonist's dorm mates have been added to flesh them out.
  • Koromaru can now be taken on walks.
  • Several of the Social Links have been modified slightly, such as Tanaka being available at a different time
  • Several new Quests have been added.
  • New costumes can be worn in battle.
  • A new event involving Chidori Yoshino was added.
  • Naganaki Shrine was completely overhauled.
  • A hard mode was added.
  • Save data from Persona 3 can be transferred into the game,

P3P PSP:

  • The Answer is not included in this verion.
  • Added a Female Main Character, so now you can choose between the Male and Female MCs.
  • The game lacks 3D environments and character models (outside of Tartarus), all anime cutscenes are gone, the graphics and audio quality were compressed,
  • The storyline of the female protagonist features many differences from that of the male protagonist, such as new social interactions as well as Social Links.
  • New voiced dialogue.
  • Players have the choice of selecting Elizabeth or a male-equivalent named Theodore to be Igor's assistant in the Velvet Room.
  • The ability to pick who the protagonist spends the last moments of the game with. This feature is only accessible on a New Cycle
  • The Desert of Doors from the Abyss of Time seen in The Answer will still appear, however, in an extra feature known as the Vision Quest. In this mode, the party can fight stronger incarnations of the Full Moon shadow bosses — save for Arcana Magician — and partake in special battles that test the party's abilities. When all of the battles have been successfully met, a second optional boss can be fought: Margaret, Igor's assistant in Persona 4 and guardian of the Desert of Doors in P3P.
  • There are now two overworld save points; Aside from the log book in the Iwatodai Dormitory, there is also one on the main character's desk at school.
  • In Paulownia Mall, the police station is now the only place where the protagonist can buy equipment and sell items. Aohige Pharmacy is now a buy-only store, and Be Blue V is just a part-time work site and hangout to improve the main character's condition
  • From previous versions, two difficulty modes have been added: Beginner and Maniac alongside Easy and Normal in Persona 3 and Hard in Persona 3 FES:
  • A new tactic, "Direct," has been added to the game, allowing control of the party members, unlike Persona 3 and Persona 3 FES.
  • The "Wait" command is replaced with the "Defense" command, and will decrease the damage and any knockdown effects of the next attack the user suffers.
  • The game grants "1 More" to a combatant who attacks multiple enemies not knocking all of them down; the original Persona 3 required all hit enemies to be knocked down for a 1 more.
  • Party members who have been knocked down no longer spend the turn by getting up and can act as soon as they stand.
  • Upon landing a critical hit or striking an enemy's weakness, party members can follow up with a co-op attack.
  • Fusion Spells from the original Persona 3 are now activated from items instead of equipping a persona and selecting it like other spells.
  • Allies can now take a fatal blow to the protagonist for them if they are able.
  • "Dizzy" has been added as a status effect.
  • Returning to the main lobby in Tartarus no longer automatically restores the party, and must now be done for a fee via the save point (this cost varies based on the date in-game and status effects currently inflicted on the party)
  • Floors can be directly returned to from the entrance of Tartarus instead of being restricted to the restore point like previous versions.
  • "Tired" status no longer is inflicted during Tartarus exploration, and is inflicted to all used party members after leaving (this will only drop to "Good" if the character used was at "Great" during exploration).
  • Unlike previous versions, money found by party members when split up will now be given to the protagonist.
  • Party members' equipment and status can now be accessed at any time from the pause menu, unlike in previous versions, which required the protagonist to speak to them while exploring Tartarus in order to change their equipment or view their status.
  • You can now control Party members directly.
  • The protagonists only have access to one weapon type (instead of having access to all weapon types like in P3 and FES); the male protagonist wields one-handed swords, and the female protagonist wields naginatas. As a result, the Skills "Fist Master," "Bow Master," "1hdSwdMaster" and similar skills have all been combined into a single skill called "Weapons Master." Its skill card is called "Phys Boost," and all Personas which had learned a "master" ability (like Cybele with Bow Master) now learn "Weapons Master."
  • Personas now have the ability to produce a Skill Card when raised to a specific level. Each card can be used on any Persona to teach them a skill.
  • The Inari Sushi in Naganaki Shrine no longer grants random bonuses for item gaining and Tartarus explorations. Instead, it offers to duplicate Skill Cards, which will take 5 days to complete

~ Persona 4 (PS2): vs Persona 4 Golden Vita vs Persona 4 Golden PC. ~

Persona 4 Golden Vita:

  • Two new Social Links.
  • A New Dungeon.
  • A New bad ending.
  • New Difficulty levels have been added: Safety/Easy/Normal/Hard/Risky.
  • Several new music tracks.
  • Additional voice-over dialogue.
  • Chie and Teddie have new voice actors in the English version.
  • New animated cutscenes.
  • More Personas, including new Ultimate Personas for the Investigation Team.
  • New areas can be visited.
  • New events.
  • The protagonist can now explore Inaba in the evening when Dojima is not home.
  • The protagonist and his friends now have motorized scooters to explore various areas.
  • Costumes are now available to buy at Croco Fur, in Okina City.
  • New Garden and Bug Catching features.
  • The ability to choose which skills can be inherited by the Persona the protagonist is fusing.
  • New scene skipping function
  • If the necessary criteria for at least the good ending are fulfilled, daily activities are expanded to February 14, 2012, giving more time for events and social links.
  • New epilogue has been added for the True Ending.
  • The list of Requests and the Fox' emas have been modified.
  • Rise can now assist the Investigation Team in All-Out-Attacks.
  • Added Tag Team attacks: two members can team up to perform a united attack.
  • Added Cavalry Attacks: Attacks from members of the Investigation Team that are not currently in the party.
  • Spell buffs and debuffs can now be used on the same character to prolong the effect
  • A new gallery menu has been added: "TV Listings." It displays bonus content unlocked through the main game at any time.
  • Floors and chests in dungeons can now reset by changing floors instead of leaving the dungeon and TV world, or visiting another dungeon.

Persona 4 Golden PC:

  • Bug fixes
  • The game will run at up to 4K resolution with 60FPS+ as opposed to the Vita's 476p resolution and 30FPS target
  • Includes dual audio language and multiple text language. The anime cutscenes now also include subtitles
  • In the Steam version, the player may customize their difficulty setting at any time, in contrast to the Vita version only letting you do so on New Game Plus.The player may select a preset difficulty setting, or individually alter the following parameters
  • The player may select a preset difficulty setting, or individually alter the following parameters.

~ .hack//G.U (PS2): vs .hack//G.U. Last Recode PS4/PC. ~

.hack//G.U. Last Recode PS4/PC:

  • A brand new episode titled Vol.4//Reconnection, which takes place a year and three months after the events of Redemption
  • HD graphical update for the whole game.
  • Ability to restart the battle from the beginning if Haseo dies.
  • Movement speed on foot has somewhat increased.
  • The item stack size has increased from 50 to 99. The maximum number of item stacks in the inventory has increased from 30 to 90
  • Item menu shortcuts and sort features
  • When using an item in the field, pressing the X button repeatedly will cause the item to be used again without navigating the menu a second time.
  • The maximum number of Chim Spheres and Virus Cores the player can possess has increased from 99 to 999
  • Platforms now include the Platform Recovery feature, recovering a large portion of the party's HP and SP. It can only be used once per visit to a field.
  • Saku and Bo no longer switch the active player based on their level being even or odd. They can instead be selected as separate options in the Party screen.
  • Decreased the probability of allies selling the items the player give them.
  • Voice clips for returning characters and NPCs between games have been updated to use the Volume 3 clips from the beginning, except where said clips are unavailable.
  • Attack power has been increased and hit stops during attacks have been reduced to speed up the battle tempo.
  • Learning weapons proficiency increased and acquired experience points increased.
  • Awakening scenes can be skipped using the Option/Start button.
  • Some of the really tough enemies have been made a bit easier
  • Skeith’s general shot bullet speed has increased during Avatar Battles.
  • Enhanced battle balance and game pacing to provide an optimal experience.
  • Avatar battles now show a stun gauge over the enemy's head. Red diamonds have been added around attacks meant to be deflected using scythe slashes that are in range.
  • Added suspend feature during Avatar battle gameplay.
  • In Volume 3, the player is given 22 "Promise" greeting cards, meaning it is possible to do the "Forever in Love" / "Best Wishes" events with all party members in a single playthrough.
  • A new Cheat Mode allowing players who want to just enjoy the story to start the game with a large amount of items, best equipment, maximum money and chim spheres, and maximum level and affection for the respective volume.
  • Save files from Cheat Mode plays can be converted to the next volumes.
  • The videos from “The End of the World” Terminal Disc included with the limited edition PS2 release of Volume 1 are included in the collection
  • A New Job Form for Haseo with a new weapon.
  • A New Form for Skeith.
  • Ovan joins the party.

~ Final Fantasy 12 (PS2): vs FF 12: International Zodiac Job System PS2 (JP.ver only) vs FF12 Zodiac Age PS4/PC/Switch/Xbox One. ~

Final Fantasy 12: International Zodiac Job System PS2 (JP.ver only):

  • Addition of a "Zodiac Job System" featuring twelve jobs with individual License Boards corresponding to twelve zodiac signs
  • Addition of a 16:9 widescreen mode with menus and HUD at 4:3.
  • Addition of three new game modes: Trial Mode/New Game+ Strong Mode/New Game+ Weak Mode.
  • Pressing L1 will speed up gameplay. Conversations and events continue to play at normal speed.
  • Quickening doesn't consume MP. Now they use their own Mist gauge similarly to Limit Breaks from previous Final Fantasy titles.
  • UI Changes.
  • Playable characters' starting LP, consumables, gil, gambits, equipment, licenses, and base stats have been modified.
  • You have more control over Guests now, they also gain EXP/Item/Gold.
  • Many magick spells and technicks have been tweaked, renamed and recategorized.
  • Obtaining Quickenings no longer affects max MP and Mist charges do not diminish when MP is consumed (unless the player is affected by a reversed Elixir or Megalixir). The player's MP is also unaffected by the depletion of Mist charges. However, effects that recover the player's MP will also restore Mist charges. One Mist charge is granted each time the amount recovered totals the player's maximum MP. Effects that fully restore a player's MP recover all Mist charges.
  • You can now fully control Espers, they also require MP to cast magicks
  • Almost all attacks now break the 9999 damage limit from the original by default.
  • New items have been added, such as Cura Mote, Bubble Mote, Domaine Calvados, Baltoro Seed, Dark Energy and various Meteorites.
  • Bacchus's Wine now has 100% chance of inflicting Berserk (previously it was 50%).
  • Several equipment pieces were added, while some available in the original release were removed or tweaked.
  • New Weapons added.
  • Most shops had their assortments changed. Many weapons are now available from shops earlier because of the job system, and were thus made weaker.
  • Treasures respawn by moving just one area away as opposed to two. Treasures were moved around, changed the items they can give, or were removed altogether. The "forbidden chest" concept was removed, that in the original prevented the player from obtaining the Zodiac Spear in Necrohol of Nabudis if they opened a wrong treasure.
  • Dark Matter can no longer be acquired from the bazaar, and selling the ingredients needed to make it in the original will result in making the Dark Energy instead. The Dark Energy is an item that does not charge up with Knot of Rust or Devour Soul and always deals 50,000 damage to each enemy in range.
  • Treasure chests are now in different locations and contain different items.
  • There are more traps throughout the map.

Final Fantasy 12: Zodiac Age PS4/PC/Switch/Xbox One:

  • Remastered HD graphical upgrade.
  • English and Japanese voices (switch between them in the game configuration).
  • Original and newly re-recorded background music (switch between them in the game configuration).
  • Auto-save functionality added (game saves automatically when moving to each new screen, excepting boss arenas)
  • Improved high-speed mode and improved play time operability during high-speed mode
  • Ability to invert both the X and Y camera axes
  • The game balance has been overhauled to make it easier.
  • Each playable character can have two jobs at once.
  • Job Reset function added; talk to Montblanc in the Clan Hall to use.
  • The Effect Capacity system that limited spell-casting in the PlayStation 2 versions has been removed.
  • Fire, Thunder, Blizzard, and Cure only affect a single target again.
  • Espers' HP values have been doubled, but other stats kept the same as in Zodiac Job System.
  • The animation for summoning Espers is removed.
  • A glitch concerning Dyce's character model has been fixed.
  • New Game Plus and New Game Minus are now accessible from the beginning of the game.

~ Rune Factory 4 (3DS): vs Rune Factory 4 Special Switch. ~

Rune Factory 4 Special Switch:

  • HD Graphics.
  • Newlywed Mode.
  • Hell Difficulty.
  • Additional Movies.
  • Another Episode DLC.
  • Swimsuit Day DLC.
  • Many Town Events are now prioritized if requirements have been met. This includes Memories, which unlocks the last story arc and the events required for marriage.
  • The map has been moved to the main screen and can be removed and resized with the press of a button (the Switch has only one screen) or by using the touch screen icon.
  • The teleport spell has been mapped to a dedicated button. It can still be used from the touch screen.
  • You can now change the voice acting language between English and Japanese.
  • Many bug fixes.

This is just part 1, if you have any suggestions for titles to be in part 2, please post them here.

submitted by VashxShanks to JRPG [link] [comments]

Background on that credit cooperative Toda tried that failed - because he made bad decisions and was too incompetent to hire qualified staff?

Sounds kinda like somebody who goes bankrupt in the casino business, right? But we're told over and over and over that Toda was "a successful businessman". Let's take a look at one of the rare examples of his supposed business savvy, which is rare because, while SGI tells us that Toda had "ten businesses" or "seventeen businesses", it only identifies TWO - the publishing company that went bankrupt and the failed credit cooperative.
Hmmm...
Anyhow, on to business! This is all from The Human Revolution, Vol. 2, First Edition 1974. First, a bit of a lead-in about the failing publishing company because that's an integral part of the narrative:
When word got out about the condition the company was in, Toda's associates in the publishing field were certain to react in different ways. Some would sympathize, others would laugh, and perhaps some would make derogatory comments about Toda's abilities in business.
Perhaps 😐
But none of this would alter him.
Why not? If you fail at something, shouldn't the thought at least cross your mind that you need to do something different to avoid that outcome again? If you were able to understand why you failed, wouldn't that knowledge help you perhaps make better decisions in the future? Ah, but that would require change, something Ikeda prides himself on never doing, so naturally, his "mentor" would never, either.
Let the publishing firm stop operations, let it go bankrupt, Josei Toda was and would remain a man with a great mission.
See, when people can't focus on their work, they don't tend to do as well. This is one of the dangerous aspects of religious zealotry.
But he would always rise to the top again. That was the kind of man he was, and Yamamoto was certain that some day the whole world would come to understand and respect this great personality. (p. 200)
Made to order in his ghostwritten fictitious novels! But the truth peeks out once in a while from under the sloppy covering of lies. Let's back up a few pages and see what led up to all this.
As one of the initial steps to implement the Dodge Line, all new loans from the Financial Bank for Reconstruction were halted. This dealt industry a crippling blow and caused a panic in financial circles that had immediate repercussions in the offices of Josei Toda's publishing firm.
Reopened after the war primarily to serve as a basis for the rebuilding of the Soka Gakkai
THERE's a big problem right there....
Toda's company, Nihon Shogakkan, had in that sense been a success, largely due to his efficient and able management. But it was already financially shaky when the Dodge Line, by stimulating a tight-money policy in local banks, seriously reduced Toda's operational funds.
Okay - let's pause here. It appears that Toda's supposed "efficient and able management" was all about restarting the Soka Gakkai. What we learn here is that Toda's company is "financially shaky" - it is only surviving thanks to infusions of other people's money in the form of bank loans. His publishing business is NOT profitable, though earlier we were told it was! If the only way you can stay open is by taking out loans on an ongoing basis, you're insolvent.
It is possible that he ought to have acted quickly to reduce business expenses by cutting back on the staff and effecting other emergency methods.
Yes, that would have been consistent with "efficient and able management" IF that "efficient and able management" had been referring to the management of his publishing business.
But he could not because he was fundamentally positive and humane in business. He could not find it in his heart to fire people who had been loyal to him, the company, and Soka Gakkai through very trying times. Perhaps he was not cold-blooded enough to succeed in modern business.
Or perhaps he simply WASN'T capable of "efficient and able management".
But that would mean he wasn't a successful businessman, and the whole rest of the narrative insists that he WAS a successful businessman! None of this is making any narrative sense.
A resourceful man, never at a loss for fresh ideas, especially in times of trouble, Toda gave much thought to his predicament. At last he decided that when money is tight the way to profit is to open a credit association. A small moneylending business would provide the operational funds so badly needed by his publishing firm. As luck would have it, something promising in this line turned up quite soon.
Sense of foreboding...rising...rising...
One morning in June, 1949, Toda received an unexpected visit from Taro Kurikawa, an old acquaintance who had been kind enough to lend office space to Toda when he first reopened the publishing business after the war.
This source stated plainly that Toda bought the whole building at the very beginning. With his own money.
The two men discussed many things, including the Dodge Line and the menacing effect it was having on Toda's business. Kurikawa, who had once been a member of the Tokyo metropolitan assembly, had many friends.
Maybe HE should be the one starting a credit cooperative!😃
When Toda told him of his idea to start a small finance company, Kurikawa listened attentively. Then slapping his thigh, he suddenly said: "I've got it. You're right that in times like these lending money is the only way to survive, and I just got wind of some news that might interest you."
Isn't that a strange way of thinking? That when people don't have any money, the best way to MAKE money is to lend THEM money? How are they going to pay it back if they don't have any money? Isn't that predatory and UGLY?? Like loan-sharking?? DEFINITELY non-Buddhist!
"It's not definite yet, but I hear that an old acquaintance of mine - Toru Oi - is trying to convert his consumers' guild into a credit cooperative. He used to be a high government offical; but he's gotten old, and it would be dangerous for him to assume management of a business."
WHY "dangerous"??
"So far, he is having difficulties changing his guild into a credit company because he can't find the right partner. That's where you come in with your great knack for business."
Ha ha ha.
There it is again.
"What do you think? I'll help too, if you need me. If you're interested, I could call on him today and check the matter out."
Toda knew too much about business to become overly enthusiastic over all offers presented. After thinking a minute he said: "It's not a bad idea, but it wouldn't be so easy to make a success of something like that. To be frank, if someone else had come to me with the plan, I'd have turned it down."
Odd...if he really "knew so much about business".
"Oi is absolutely all right, except for his age. There will be some legal problems, but since the investor will be the same person, they shouldn't amount to much. It's not as if you were starting a new company from scratch; you'll just be changing an old one."
This doesn't sound very good...
From what Kurikawa said, it appeared that the new firm could start operations immediately. Still Toda hesitated: "Are you sure this consumers' guild isn't in danger of going broke? I couldn't afford to take on anything unsound at this stage in the game."
Does anyone know what a "consumers' guild" even is?
"No. It's not making much, but I know for certain that it's not in the red, either," said Kurikawa.
Doth the lady protest too much?
"I'll talk to OI, see what he says, and call you again. Maybe you could arrange a meeting in a few days."
"All right," said Toda. "We can meet first. I'll decide whether to get involved in this after we've met."
A few days later, Toda met Mr. Oi, who explained to him the legal procedures for changing the present status to that of a credit cooperative. He then outlined the running of the company, listed the board of directors, and briefly related their duties. Toda was appalled at the inefficiency with which Oi managed things. But the very challenge of taking on such a company, which was not in fact in desperate financial straits
Methinks the lady doth protest too much!
whetted his appetite for business.
So here we've got someone who knows nothing about this type of business, who considers himself qualified to judge whether it's solvent or not - given that there were not audit provisions or reporting requirements for businesses like there are today. Why couldn't "Oi" have shown him falsified financial statements? Toda would have never known...
Toda accepted the offer of partnership that Oi made and set out immediately to take the necessary legal steps.
Notice that this credit cooperative is originally a partnership but becomes solely Toda's as the narrative goes on. Even though it originally had its own board of directors, who would have stayed in place if this had been a partnership bringing a new partner on board as described. What about them?
...the new company, named the Toko Credit Cooperative, finally opened in the fall. The offices were on the first floor of Toda's Nihon Shogakkan
Remember, that building TODA purchased.
and most of the staff, too, came from the publishing company. (pp. 190-193)
Why would anyone think that people who had worked for a publishing company would know anything about how to run a credit cooperative? The savvy businessperson, when embarking on a new venture, hires the most qualified people that can be found in that type of business! NOT people from church, neighbors, relatives, and that guy he has drinks with at the bar most Thursday nights!
In contrast to the rising trends in Soka Gakkai affairs, the Nihon Shogakkan publishing company pursued a steady downhill course. The tight-money policy, overproduction in the publishing business, and finally, the rebirth of many of the popular magazines that had been discontinued during the war defeated small publishing houses. Toda's magazines, Ruby and Boys' Adventures, had done well at first, even when book sales were dropping.
That's because they were PORN: Take a look.
This is a page from Ruby.
But soon these two periodicals could no longer withstand competition from the big magazines. Ruby failed first, as large numbers of issues were returned unsold each month. Boys' Adventures managed somehow to stay in the black for a while. In August, 1949, Toda changed its name to The Boy of Japan in the hope of attracting buyers, but by autumn unsold copies had reached eighty percent of all issues printed.
Changing the NAME and not the CONTENT to fix a failing publication seems like a BAD business decision to me.
One chilly, cloudy fall morning, Toda assembled his employees in the main office and had Okumura, the accountant, give a full statement of the financial status of the firm. The figures that Okumura read in a dispirited voice left no room for doubt: the company was facing a severe crisis, with a deficit of millions of yen each month.
See? It was only loans from the bank that were keeping the company afloat.
Until that moment, many of these people had not opened their eyes to the true significance of the returned books, the unsold magazines, the unpaid bills, and the complaints about arrears from the printing and paper companies. For one thing, the glow of happiness they had experienced at the wonderfully successful fourth general meeting of Soka Gakkai still lingered.
This should illustrate the danger of mixing religious zealotry with business. Religious zealotry makes people addled.
But more important, no one who worked for Toda could believe that he would not somehow pull them out of any preidcament. While realizing that the company was in trouble they nevertheless continued to trust that Toda would fix it all.
Oh, where, oh where is someone who can STAND UP??
"I have thrown this open to you becasue I trust you and need your suggestions," Toda said, addressing everyone present.
"Those figures must be wrong," came a voice from the back of the room.
"Figures don't lie," retorted Toda. "And Okumura arrived at these figures after long and very careful calculations. Human beings - especially people who lack strength - interpret things the way they want them to be.
"You're weak, you worthless worms!"
Also, preaching.
"When it is convenient, they can convince themselves that black is white. But cold, hard figures can't be treated that way: you can't make a credit out of a debit.
Actually, that is very easy to do! Debits are your assets; credits are your liabilities. You can use your "debits" as a down payment for something; then all you have left are the "credits" for what you are on the hook to pay back! Sheesh. Obviously, these ghostwriters weren't accountants or even Accounting Honors Students!
"Figures do nothing but illuminate the incontrovertible facts, and recognizing them frankly for what they are takes courage. The way a person acts on the basis of these frightening figures shows what kind of stuff he is made of. Facing the facts and using them is what is meant by true human strength."
Ugh. MORE preaching.
The employees believed for a moment that this remark was another one of Toda's introductions to a splendid solution. But from his solemn look and from what he said next they saw that the situation was grave.
That ol' incompetent omniscient narrator again. SUCH terrible writing.
"I'm serious. If any of you have any ideas to offer, please speak up. These figures are not just correct, I suspect they are optimistic. They are still incomplete, for one thing. The number of returned magazines covers only the period ending three months ago. We can be fairly sure that when the rest of the figures are in the picture will be still darker. Since the situation is certain to get worse, we've got to put our minds to it now. Don't misunderstand me; I'm not blaming you. I only want your ideas and opinions."
THIS isn't "leadership". And it isn't the clerks' job to figure out how to save the company. They weren't even aware of the company's desperate situation.
Bewildered by the gloomy outlook of the company and by Toda's complete lack of his usual wit and humor, no one had anything to suggest.
"Well," said Toda, "it's not surprising that you have nothing to say on such short notice. I've been thinking about this for a long time, and I have only one idea. We must stop publishing. It may be that in the near future we can start again, but examining the pluses and minuses has convinced me that we must stop right now. If we do not, we will only be adding to our deficit, no matter how hard we work."
"Of course, I shall expect all of you to do your best in cleaning up the remaining affairs of the publishing company. We'll gradually start thinking about what future steps to take at the proper time. I hope you'll all take this bravely. Try not to be discouraged. Remember that I expect a lot from my disciples. Stopping publication is hard on us, but we won't be causing anyone else any trouble."
As they drifted aimlessly back to their desks, the employees of Nihon Shogakkan were in a state of semishock. The publishing company was going to close down. Toda's words of encouragement
THAT's what passed for "encouragement"??
had little effect. Many of the people thought most seriously about what they would do for a living if the company closed permanently. Still, all of them cared enough about Toda not to betray such feelings by so much as a look, let alone a word.
Because that's the Japanese way.
The news of the cessation of publishing activities came as a deep shock to Shin'ichi Yamamoto. Since joining Toda's firm in January, 1949, he had devoted himself to the magazine Boys' Adventures, which had gained some popularity. In May he had been appointed editor-in-chief of the magazine.
Recall that Ikeda had been employed at a different publishing company before he came to work for Toda.
... A sense of accomplishment and happiness at his promotion inspired Yamamoto to devote all his time to the magazine, of which he was proud. His work brought him into closer contact with many small children.

WHAT??

He watched them fondly as they played pranks, laughed, cried over quarrels, or chewed their pencils as they puzzled over difficult problems in their textbooks. Often he felt an impulse to hold them in his arms. He felt that he would be willing to do anything for them.
What IS this? This is so weird! And remember, once Ikeda had children of his own, he turned into the world's foremost absentee father and deadbeat dad! Is this supposed to gloss over THAT uncomfortable fact?
... Yamamoto's personality and and his ardor for his magazine won him friends among the artists and their families. From time to time, when writers or painters were out of sorts, the charm of Yamamoto's way triumphed over their bad humor and enabled them to finish on time tasks that otherwise might have been late. For the most thorny personal problems, Yamamoto called on the intercession of wives and other family members. He always made a good impression and won the affection and confidence of everyone with whom he came into contact. As he learned the many aspects of his work, day by day Yamamoto found it more interesting and worthwhile. Gradually, as he became proficient in his tasks, his self-confidence grew and fed his aspirations for the future.
Gaaah - my fingers just threw up all over the keyboard. Gimme a minute...
In the fall of 1949, he started working on ambitious plans for a special New Year issue of The Boy of Japan, as the magazine was by then called. Blah blah blah.
Because his hopes were high, the announcement of plans to halt publication came as an especially great blow to Yamamoto. It was almost as if an airplane that he had been piloting had suddenly lost power and started hurtling earthward. He saw with painful clarity that he could do nothing but resign
If only!
himself to the collapse of his beloved boys' magazine.
Yeesh, such overblown, puffy, florid prose. Yeah, we get it - reality sometimes bites. And having to FACE reality can be painful, especially when one has obviously been operating from a position of delusion. But lay off the flowery phrasing a little...
Fortunately, a messenger boy from a printing company came in with the galley proofs of the December issue of the magazine. Remembering what Toda had said about not letting the halt of publications interfere with outstanding business, Yamamoto started thumbing through the pages of proof. As the smell of fresh printer's ink filled his nostrils, Yamamoto quickly became absorbed in his task, aware all the while that perhaps this was the last work he would ever do on the magazine to which he had devoted so much love and care. When he finished his proof, he looked at his watch and saw that he had read through the lunch hour. He was hungry.
Big boy's gotta eat!
Yamamoto started chewing on the proofs.
Deciding to go out for something to eat, he rose and moved toward the front door of the office.
What, they couldn't just write, "He got up and headed out" instead??
As Yamamoto passed the reception area, he caught a glimpse of Toda laughing happily over a game of Japanese chess that he was playing with a frequent visitor to the company.

"What a man!" thought Yamamoto.

There he sat playing a game as if nothing was wrong, when only this morning he had announced that the company was about to collapse. (pp. 194-199)
While the rest of Toda's employees suffered under the paralyzing effects of the bad news, Yamamoto set briskly about his afternoon errands. First, he had to call on an artist to pay for some work. Then he had to pick up the plate for an ink drawing for the December issue of The Boy of Japan.
The artist's house was cold, bleak, and disorderly; but the man had apparently been eagerly awaiting Yamamoto's visit. ...Almost before he was aware of it, Yamamoto was talking about Nichiren Shoshu and the philosophy of Nichiren Daishonin. He did not intend to try and convert the artist.
SUUUURE he didn't...
In fact, he was still not actually talking with that aim in mind. But the painter became very interested. Though he had no knowledge of Buddhism, what Yamamoto told him fired his imagination. Before they parted, the painter said he would like to discuss the matter more fully some other time. Yamamoto, after promising to contact him again soon, went out into the twilight. (pp. 201-202)
...and that's the last we ever hear of this artist/painter! I suspect this vignette was inserted for the sole purpose of making it appear that Ikeda had ever attempted shakubuku, even inadvertently. Because Ikeda has never shakubukued ANYONE! Not ONE of those "world leaders" Ikeda has paid for a photo-op with held DIALOGUES with ever converted... SENSEIFAIL!!
The day the last issue of The Boy of Japan - the December issue - came off the press, the weather was clear and bright outside the Kanda offices of Nihon Shogakkan. Inside, a gloomy silence reigned. As Shin'ichi Yamamoto sat caressingly reading the final product of his work
eeeewwwwwwww
others in the office were whispering among themselves about where they would go to work and what they would do when the company finally collapsed, which it was certain to do within a matter of days.
As a matter of fact, on the very next day, Toda called his staff together to announce the closing of the publishing company and, on a more hopeful note, to explain the nature and policies of the new credit cooperative. All members of the publishing staff who wished to remain were automatically put on the payroll of the credit company as soon as Shogakkan was officially declared closed. Toda had sensed the dissatisfaction and insecurity of his staff members and he held this meeting of explanation in an attempt to calm fears.
Ugh. SUCH awkward writing.
While relating stories of his many years of management experience and the successes and failures he had lived through, he illustrated his points by referring to the basic principles of both communism and capitalism. He explained what a credit cooperative is
We were just told that same information only a few sentences ago...
and went on to relate why he had decided to undertake this kind of enterprise, showing wherein he saw hope for its future development and growth.
Blah blah blah. Lecture, preach, lecture. Ugh.
Yamamoto realized that much of what Toda said was not being sympathetically received by members of the organization who were already planning to quit at the earliest chance.
Why not yesterday? Or right NOW if they truly had such intent?
Nonetheless, he was deeply moved by the speech, especially when Toda concluded with: "All business enterprises are subject to rises and falls. Economics, like all other things, has its own rules, which cannot be ignored. Once those rules are understood, it is effort, enthusiasm, and patience that determine the success or failure of a company.
Wow - pretty OBLIVIOUS to be lecturing/preaching at his staff like this when his OWN company has just failed. No self-awareness at ALL, that Toda!
Meanwhile, Ikeda: "What a man!"
"Hard work is the same in all companies, big and small. As far as my experience teaches, as long as people are not afraid of hard work, even though things may sometimes seem desperate, a way will always be found."
Before adjourning the meeting, Toda instructed Okumura to divide all cash on hand equally and to distribute it among his employees as part of their salaries. None of them ever knew how valuable that money could have been to the firm itself. (p. 203-204)
Another for our #ThatHappened files. The biz is supposedly insolvent, can't pay its bills, is months behind in its bills, yet they have money to pay "an artist" and to hand out as a lovely parting gift for the staff who are just transferring directly over to the new credit cooperative. WHY would he give them the business' money when he'd already given them new jobs to slide right on over into?? Without even a day's loss of pay?? THAT's not competent management.
This is the end of 1949.
What they're also not coming right out and stating plainly is that Toda started up a lending operation, and that he lent money to desperate people as incentive to join his Soka Gakkai.
From around the spring of 1950, the performance of Toda's credit association fell into decline and its business operations were suspended. In August, Toda announced he was stepping down from his position as general director of the Soka Gakkai in order to prevent his business problems from negatively impacting the organization. Source
BOY, THAT ship went down fast! Didn't even make it out of the harbor!
Notice that Ikeda started working for Toda in early 1949. There are reports that Ikeda was involved in collections. Notice that, once Ikeda got involved, Toda became more successful, though it's typically couched in terms of how many more families they convinced to convert. One can only wonder how much of this was because these families were on the hook to Toda because they owed him money. This type of private lending was probably completely unregulated as well - along the lines of the "payday loans" businesses that charge astronomical interest rates and get people caught up in a cycle where they can never pay back their debts and must be constantly borrowing more and more and more. There's a whole "honor code" in Japanese culture that we gaijin have no way of understanding - Japanese people will often go to great lengths and do all sorts of unimaginable stuff just to avoid "losing face" and because they owe someone else. Source
Is it possible that Toda got into one of the prison gangs for a lot of money while he was incarcerated and had to quick pay off some deadly debts? I've seen "Drive" and "Shot Caller" - I know how that works. Pretty quick to drive the credit cooperative straight into the ground, given that he was just a partner AND there was supposed to be a board of directors watching over the operations! Whatever happened to the board and Oi?? See how it's suddenly ALL Toda's?
submitted by BlancheFromage to sgiwhistleblowers [link] [comments]

COVID-19 Megathread #6

This post is updated daily.
You can also follow the Reddit Live thread here.
 
COVID-19 has now infected more than 215,956 people. There have been 8,757 confirmed deaths and 84,080 confirmed recoveries attributed to the virus.
 
Recent Updates
Note: These are the updates from the last 48-72 hours.
MARCH 18 -
 
MARCH 17 -
 
MARCH 16 -
 
Tracking COVID-19
 
Reputable Sources for Information:
submitted by hoosakiwi to news [link] [comments]

The state of Konami

Before I start this is directed to the higher-ups in Konami who make the business decisions don't bash the hardworking developers that make PES into the only football game with great gameplay
For the people who are somehow still supporting Konami right now let me give y’all some information.
I saw a comment in one of the rants saying that Konami isn’t 20% of what EA is and I gotta say that he is dead wrong. These sons of bitches might just be worse than EA because at least EA still funds some of their AAA gaming studios (ie. Criterion, Dice, Respawn Entertainment, BioWare). Have any of you been paying attention to what Konami has been doing in the last 5 years or so (maybe even more because they've been invested in slot machines and casino gambling since the 90s)? In the recent years, Konami hasn't cared about anything aside from making money and they've been killing off their beloved gaming franchises in exchange for slot machines and mobile gaming, I'm not just talking about your IM draws I'm talking about real-life slot machines (have y'all seen the Silent Hill, Metal Gear, Castlevania themed slot machines?).
Konami is involved with a lot of gambling in Japan and they've stopped producing most of their games to focus on this, the only games worth of note that they've been developing recently have been Castlevania remakes and PES. In the past years, there have been reports about Konami treating their employees like slaves and how they blacklist ex-employees and tell other gaming companies not to hire them. These guys caused one of the people responsible for making beautiful games like Metal Gear and Silent Hill, Hideo Kojima, to leave their gaming division. He did this because Konami felt that his big-budget games like Metal Gear cost too much money to make and that they were better off on focusing their effort on their gambling and mobile game assets instead of being a good gaming company. This is the reason why Konami still releases PES games, it's because it still let's them make a shit ton of money and not because they care about giving us a beautiful football experience (the developers working on the game may care for us but Konami itself doesn't and if PES stopped being an easy cash grab then they'd stop production on PES in a heartbeat).
Have you guys ever wondered why Konami never bothers to have consistent communication between them and the people that play their games? It's because they don't give a damn about any of us, they only care about making a whole lot of money. They don't give a damn about producing good gaming IPs like Metal Gear, Silent Hill, and Castlevania any more because they're drowning in money thanks to their pachinko machines and mobile game microtransactions (ie. PES Mobile). Konami has abandoned what made people respect them before, but I guess money talks, unless AAA games actually makes them some money then I guess their just gonna keep going down this path.
When I look at the mods of this subreddit It just baffles me how they can find a way to support this company and how y'all are telling us not to complain. These recent rant posts have made me lose my respect for them. Everything about PES mobile has been utter garbage and the only reason I play this game is that it's the only good football mobile game with decent gameplay. I feel bad for the developers of this game because without Konami I believe they could really make a good football game for us but instead, they have to work under this company which focuses more on gambling and making money than it does creating good video games, they just slap the names of amazing video games on these slot machines and watch the money roll in, it's a fuckin disgrace man. If you guys are planning to continue playing this game just remember that the only reason this game still exists is to fund Konami and to continue to further their shitty money-making ventures. For the sake of the few gaming developers who are left slaving away at Konami’s mobile game division, we cannot support their actions.
In the words of Jim Sterling and many others, fuck Konami
submitted by LOLMAN2318 to pesmobile [link] [comments]

Wrestling Observer Rewind ★ Jan. 28, 2002

Going through old issues of the Wrestling Observer Newsletter and posting highlights in my own words. For anyone interested, I highly recommend signing up for the actual site at f4wonline and checking out the full archives.
PREVIOUSLY: The Complete Wrestling Observer Rewind 1991-2001
1-7-2002 1-14-2002 1-21-2002
  • NJPW was thrown into chaos this week when Keiji Muto, Satoshi Kojima, and IWGP Jr. Heavyweight champion Kendo Kashin all abruptly quit the company, along with 5 of NJPW's front office employees, and are headed to AJPW. Needless to say, this immediately killed the working relationship between the two companies and NJPW is already attempting to forge a new partnership with NOAH. There's also said to be a significant power struggle within NJPW right now behind the scenes that will likely be straightened out whenever Inoki returns to Japan (he's in Los Angeles right now). Tatsumi Fujinami is NJPW president but in the wake of losing these big stars, and the disappointing TV ratings for the Jan. 4th show, it's rumored his days may be numbered. There's rumors that Inoki may take over the role for the first time since he was forced out of the position back in 1983 (long story, bunch of financial scandals, Google is your friend here). Muto is currently half of the IWGP tag team champions and they were scheduled to defend the titles next month and he volunteered to still work the show, but NJPW wasn't having that so that won't be happening now and the titles will instead be vacated, along with the Jr. title Kashin held. And of course, the IWGP title is also currently vacant due to Fujita's injury, so all of NJPW's top titles are vacant right now (the only other active title is the Jr. tag belts, held by Gedo and Jado).
  • Lots of rumors floating around about how this happened, but the gist appears to be that Hiroshi Hase was the architect (no Seth) behind this whole thing. Reportedly, Muto (and maybe some of the other people who left) may be purchasing a stake of AJPW from Motoko Baba so he'll have some ownership say. The long-term idea is that Mrs. Baba will step down in a few years and Muto, who by then should be ready to retire (lol) will take over the role as AJPW president. Of course, that was the original plan for Misawa after Giant Baba died, but he and Motoko Baba couldn't get along and Misawa eventually left and formed NOAH instead. It's also worth noting that Kashin in particular wasn't thrilled about doing shoot fights while working in NJPW, but felt pressured to by Inoki and he reportedly wanted out of the company even if the AJPW thing hadn't been an option. As for Kojima, he and Tenzan have been the best tag team pro wrestling has seen in years and from an in-ring perspective, may have been the best pure worker in NJPW so his loss is going to hurt a lot too. The office workers who left are mostly accounting and merchandising people who will be doing the same jobs for AJPW.
  • One bummer of a note here is that, before this, Muto had talked of putting together a dream match against Misawa. But as long as Motoko Baba is breathing air, an AJPW star isn't going to work with Misawa, so that's probably a dead issue (yeah, sadly we never did get that match).
  • One final note: Muto also tried to recruit NJPW rising star Hiroshi Tanahashi, who most believe has the most potential of anyone in the entire company, to jump ship with him but Tanahashi decided to stay (oh man, can you imagine how different things would be if he had gone).
  • On Raw this week, Vince McMahon teased the impending arrival of Hall, Nash, and Hogan, saying he's going to do something soon that even he will regret. Vince has reportedly caved on most of Nash's demands, including the reduced schedule. Hall will be making less money than Nash and will be given an even lighter schedule, because he's a single parent with custody of his children (and Dave questions how fucked up Dana Hall must be if SCOTT is the one who has custody). And of course, you gotta figure Hogan ain't working a full schedule, since he hasn't done that in a decade and probably ain't gonna start now. Of course, this puts WWF in the same position WCW was in a few years ago: having all the top stars working TV and not appearing on house shows, which is something WWF used to openly mock WCW for. Now they'll be doing the same thing, with the same guys. It's something that killed WCW's house show business long before the TV ratings started going down. There's also the issue of how they'll get along backstage, since many of the agents (Dave says Gerald Brisco in particular) were very vocally against bringing these guys back. And then there's John Laurinaitis, who has a lot of power backstage now and he and Nash used to butt heads constantly in WCW. So things are gonna be interesting.
  • In a bit of a surprise, Vince has also agreed to let them use the NWO name and gimmick, and that reveal was made later in the week on Smackdown when Vince talked about killing the WWF with the help of the NWO. As of now, there's no plans for Triple H to join the group. X-Pac will probably find his way into it, given his relationship and history with the group. Nash is reportedly pushing for Shawn Michaels to be involved, but Dave has heard that's unlikely because there's still some fences that need to be mended there between Shawn and some in the company. But then again, Nash has gotten his way on everything else he's asked Vince for so far, so who knows? Anyway, Hall and Nash have officially signed, but Hogan still hasn't finalized his deal as of press time, but the office has been told it's inevitable and to start making plans as if he's signed. It's expected all 3 men will probably debut at the No Way Out PPV next month.
WATCH: Vince McMahon announces the arrival of the NWO
  • The Royal Rumble is in the books and was a huge success. Critically, it was an excellent show, nothing MOTY-worthy or anything, but nothing bad at all and was a legit sellout. Coming out of the show, it appears Chris Jericho will be defending the WWF title against Triple H at Wrestlemania, though that can still change. Triple H winning the Rumble was expected but made the most sense. The Rumble match lasted just over 69 minutes (nice), surpassing the 1993 Rumble and, as far as Dave is aware, making it the longest mach in WWF history (a famous Pedro Morales vs. Bruno Sammartino match in 1972 was reported in all the newspapers as lasting 75 minutes, but it was actually only 65 so don't come at Dave with no "well actually..." bullshit)
  • The return of Mr. Perfect and him being put over like a major star (he lasted until the final 4) proves that WWF has no intention of letting any other competitor get off the ground and will nip that in the bud before it ever happens. Hennig has been available for more that a year (WCW released him before they folded) and WWF never seemed interested, but as soon as XWF came along and made him their featured star (with plans to make him the face of the company), suddenly WWF swooped him up. Hennig's appearance was meant to be a one-off but it was known they were likely going to offer him a deal if he was impressive, and they have. It may not be a huge get for WWF, but it's a massive loss for XWF and pretty much renders their entire first set of TV tapings meaningless now, and Dave says that was precisely the point. Vince left the door open for competition once before and it nearly killed him. He won't make that mistake again (not until 2019 anyway). Dave says to let this be a lesson to any new promotion trying to start up: make sure you have people signed.
  • Other notes from Royal Rumble: Goldust, who was also a one-off for the match, is expected to sign a full-time deal as well. FlaiVince street fight was way better than it had any right to be considering it was between two guys over 50, one of whom isn't even a trained wrestler and the other hasn't wrestled in nearly a year since the final Nitro. Jericho retained the title over Rock in an excellent match and Dave notes that no one in the history of wrestling with the kind of main event star power Rock possesses has ever done as many jobs as him. Maven dropkicking Undertaker out of the Rumble match was the biggest pop of the entire show. But then Undertaker spent the next several minutes beating poor Maven nearly to death, lest anyone think Undertaker was actually trying to get this kid over or anything. Overall, Dave thinks it was the best Rumble match in several years.
WATCH: Maven eliminates Undertaker from the 2002 Royal Rumble
  • The tradition of Memphis wrestling on WMC-TV has been revived! Sorta. The show, dating back to the 70s, has been off the air since last spring when the TV station refused to allow them to tape shows in their studio anymore. For the next few months, they aired a bunch of "Best of" shows but those eventually stopped in December and they've been airing infomercials in that time slot ever since. But this week, a show featuring Jerry Lawler and Brian Christopher in the main event, taped at a nearby casino in Tunica, MS aired on the channel in the usual Saturday morning time slot. Dave says the production quality was garbage and there was no local publicity for it, so it probably did a terrible rating, but it's something (pretty much just one last dying gasp, this doesn't lead to anything).
  • Carlos Colon said he's going to cut back on being an active wrestler because he wants to spend more time with his kids. Dave points out that most of his kids are wrestlers in his company, so maybe he's actually trying to get away from them.
  • NJPW star Minoru Tanaka announced his engagement to former women's wrestler Yumi Fukawa, who retired last year (did some research and they're still married to this day. Tanaka still wrestles in NOAH and Fukawa is an actress in Japan).
  • Atsushi Onita, who has been issuing grandstand challenges to Antonio Inoki for months with no response, has now challenged Naoya Ogawa for a match and wants it to be a benefit show in Afghanistan for the kids there. Dave says don't hold your breath for that one either. Onita says if he beats Ogawa, he wants the match with Inoki. Again, none of this is happening, just Onita trying to work his own angle. Neither Inoki nor Ogawa want anything to do with him.
  • Goldberg participated in a charity golf tournament this week and while there, he made some comments about going to the WWF. "I personally believe that everything I've stood for when I got into the ring would be compromised and succumbed to the circus-like atmosphere that's out there, and that's putting it mildly. I would be an imbecile if I gave up half my money to work for a company I didn't respect." Dave wonders if his tune will change when that WCW contract money dries up (yup). Also, at the same tournament, they did a funny little angle with Goldberg throwing his caddie into a lake.
WATCH: Goldberg torpedoes his caddie into the lake
  • Superstar Billy Graham has reportedly lost nearly 60 pounds in just 3 weeks, most of it water weight due to edema he's suffering from and all the other liver issues he's currently dealing with.
  • Bruno Sammartino did an interview talking about the role he has in a new low-budget movie called Saloonatics where he plays a mob guy with cancer. Sammartino talked about how uncomfortable he was with all the profanity his character had to say but he eventually got more comfortable with it and was able to put aside his personal feelings and eventually was okay with it. (No idea where the full movie is, but here's a trailer and yeah this shit is LOOOOOOOW budget).
WATCH: Saloonatics trailer
  • Former WCW announcer Mark Madden is in some controversy in Pittsburgh, where he hosts a daily sports talk show on the local ESPN radio station there. A few weeks back, the sports media in the city was swirling with rumors about NFL star Kordell Stewart's sexuality. Madden went on his radio show and criticized people who were spreading those rumors. A writer who works at the radio station then went on the air and accused Madden of being one of the main people who fueled those rumors and claimed Madden had said things in the past on his show implying that Stewart is gay. Madden denied ever saying that, demanded the guy find the tapes to prove he ever said it, and basically felt like the guy ambushed him live on the air with the accusations. The radio station apparently agreed because the writer was fired when he refused to apologize (for what it's worth, several people have made accusations about Stewart being gay over the years and he's always denied them, and even successfully sued someone a few years ago for claiming he had a relationship with him. Who knows and who cares? Not anybody's business anyway).
  • Jake Roberts was on a radio talk show in England recently and said some interesting stuff. Said he plans to stay in the UK for the next 2 years. Said he could walk back into the WWF and have a writing job tomorrow if he wanted it. Dave scoffs at that and says I guess he prefers wrestling in front of empty indie show crowds in England instead of earning a steady paycheck. Jake also talked about the scene in Beyond The Mat where the movie alleges that Roberts asked an indie promoter for crack cocaine as his payoff for working the show. Roberts denied it happened and said he doesn't trust a promoter with anything, so he wouldn't trust one to get him crack. Well okay then. Claimed he left the WWF last time because he wasn't comfortable with the angle he was doing with Jerry Lawler, feeling like they were exploiting his sobriety. Dave pretty much rolls his eyes at all this, because Jake was actually fired for going on a bender and no-showing a bunch of events (I'm glad we all love Jake now, but he was still 1000% full of shit and off the deep end during this period).
  • Iron Shiek missed an appearance on the Opie & Anthony radio show this week because he was detained for several hours at the airport. Turns out he wore his curly toed wrestling boots on the plane and because this is 4 months after 9/11 and only 1 month after the attempted shoe-bomber, and let's be honest, simply because Iron Shiek is Middle Eastern, people freaked out. And when they wanted to examine his boots, he initially refused to let them and, well, you can imagine how well that went over with airport security.
  • If WWA's PPV in Las Vegas happens next month, Bret Hart has agreed to reprise his role as the on-screen commissioner. As best Dave can tell, no one else has really been signed on for the show and the MGM Grand doesn't know anything about this alleged plan to hold the event in their arena and in fact, WWA hasn't even applied with the Nevada commission to get a license to run a show anywhere in the state and it's almost certainly too late to get one by the scheduled date. So Dave is skeptical that this even happens, and if it does, he can't see it being in Las Vegas. (Surprisingly, it does happen and it is in Vegas, but we'll get there.)
  • Speaking of the Nevada athletic commission, XWF brought a bunch of wrestlers and a wrestling ring to the National Association of Television Program Executives conference in Vegas, with hopes of putting on a live show and impressing all the TV execs and trying to secure a TV deal. But the XWF didn't get permission from the Nevada commission, so they weren't allowed to use the ring and do a show. Whoops.
  • Speaking of XWF, morale is in the dumps in that company right now. Losing both Hulk Hogan and Curt Hennig (neither of whom were signed but had been working with them) as well as Sting reportedly not being interested has killed a lot of the excitement about the promotion for people within it.
  • Notes from Raw: Flair cut an emotional promo about his history in wrestling and how he was on the road so much and put wrestling ahead of his family and not seeing his kids and all that stuff. During the promo, Lawler made a sarcastic joke about Flair needing to have his priorities in order, which Dave thinks is pretty rich coming from Lawler, who lived the exact same life and wasn't much of a father to his kids either (which Lawler has admitted, to be fair). They're continuing to tease a Triple H/Stephanie split, with him being annoyed at her nagging. Speaking of Triple H, Dave thinks he needs to lose at least 15 pounds because he's totally slow and lumbering since he came back.
  • Notes from Smackdown: AJ Styles worked a dark match, losing to Rico Constantino, but apparently he looked awesome in the match (yeah he hits an awesome shooting star to the floor late in the match). And the show ended with McMahon doing the big NWO reveal on the back of his chair during his promo.
WATCH: AJ Styles vs. Rico Constantino dark match - 2002
  • Regarding Triple H's match on Smackdown last week, where they gave away his return match on free TV 3 days before the Rumble. Remember how Dave was flabbergasted that they would be so short-sighted? Turns out Triple H felt the same way and fought hard against it, but Vince wouldn't budge.
  • Chris Benoit is telling people he expects to be back in the ring around June (yup).
  • Jim Ross answered some questions at a press thing last week and had lots of interesting stuff to say. He said the criticism WWF was receiving for bringing in Hall, Nash, and Hogan hurts, but they have to do what's best for the company and Vince feels this is it. Doesn't sound like JR loves the idea too much either. They've had no talks with Scott Steiner. When told of Goldberg's recent comments (mentioned above), he said he wanted to believe Goldberg hadn't really said that and thought it was a shame. Said there's heat on Jeff Jarrett for how he left the WWF last time so he probably won't be welcomed back anytime soon. JR also hinted that the brand split will come after Wrestlemania and implied that they will be reviving the cruiserweight division. Dave says he's convinced that Vince will never get behind pushing cruiserweights as major stars so he's not holding out hope for that. Said they may bring in Rey Mysterio if they decided to launch a cruiserweight division. Said they'd love to have Eddie Guerrero back but he has to get his personal issues straightened out first. Same with Shawn Michaels, plus they don't know if he could physically do it.
  • ESPN's Bill Simmons wrote an article reviewing Royal Rumble 2002 and Dave thinks it was great. In one piece, Simmons managed to pretty much sum up all of WWF's recent problems while still acknowledging that the show was entertaining. And the link Dave posted for it in 2002 still works!
WATCH: Bill Simmons reviews the 2002 Royal Rumble
  • Unless things change, Chris Jericho is gonna be in an awkward situation next week. Jericho is scheduled to play in a celebrity hockey game as part of NHL All Star Weekend. Who will his celebrity coach be, you ask? Goldberg. As of press time, most people in WWF don't seem to be aware of it and Dave wouldn't be surprised if Jericho gets pulled from it.
  • Booker T was on the Howard Stern show (after his comments last week saying he wasn't a fan of Stern, go figure) and talked about his time in prison and his plans to write a book. He also said he hopes to retire in 2 years which Dave ain't buying (yeah, still about 10 years away from that). He also said someone is suing him over the term "Spinaroonie" because apparently someone else thinks they own the rights to that name. Booker also mentioned that he's dating former Nitro Girl Sharmell Sullivan. Dave notes that they've been dating since WCW and Booker is the one who helped her get hired by WWF, where she's currently in developmental.
  • DDP has also said he plans to retire in 2 years, to become a motivational speaker. This one actually almost happened. He left WWF just 3 months after this and didn't wrestle at all for several years. Then he had a brief run in TNA but he's been mostly retired other than some one-offs ever since.
  • Randy Orton is moving up to the main roster. In his final OVW match, Orton lost clean to Prototype and Dave says it's clear they're grooming Prototype to be the next OVW champion.
WATCH: Randy Orton vs. Prototype - OVW 2002
WEDNESDAY: More on the impending arrival of the NWO, more on the upcoming brand split, cruiserweight division, and more...
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If you’re new to Coronavirus research, start here…

Feb 19, 2020, updated periodically...Unfortunately there’s not just one link you can use to get an estimate of the real numbers of infected, or of the seriousness of this outbreak, and you will have to do some digging of your own. But here are a few points to consider and research for yourself:

The basics

Other reasons why we don't believe the official numbers

What leaked videos and social media posts have shown us has happened in China

A 4-minute quick intro: /CoronavirusFOS/comments/fgk1b9/covid19_deus_ex_coronavirus_clip_compilation/

What else is happening in China

The Unknowns

What's happening outside of China

Supply Chain and Economic Impacts

There’s much more that can be posted here, but that's enough topics to get you started on your own research. I really doubt this is going to be disappearing in a month or two. If any readers have a source or video link etc., or additional points they you'd like me to add, just reply to this message, or send me a private message if you prefer. Thanks for reading!
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